{"id":5287,"date":"2026-07-31T18:39:05","date_gmt":"2026-07-31T18:39:05","guid":{"rendered":"https:\/\/relocationobserver.com\/?p=5287"},"modified":"2026-07-31T18:39:05","modified_gmt":"2026-07-31T18:39:05","slug":"as-civilization-turns-35-creator-sid-meier-and-firaxis-president-look-ahead-to-a-new-ages-for-2k-studios-franchises","status":"publish","type":"post","link":"https:\/\/relocationobserver.com\/?p=5287","title":{"rendered":"As \u2018Civilization\u2019 Turns 35, Creator Sid Meier and Firaxis President Look Ahead to a New Ages for 2K Studio\u2019s Franchises"},"content":{"rendered":"<div>\n<div>\n<!-- do not apply CSS styles to this element! --><\/p>\n<div>\n<p>\nSid Meier\u2018s four-year-old grandson has a new favorite song and it\u2019s one that is near and dear to fans of the legendary video game developer\u2019s \u201cCivilization\u201d franchise.<\/p>\n<p>Read more <a href=\"https:\/\/relocationobserver.com\/?p=5285\">Jon Bernthal on His \u2018Brotherly Dynamic\u2019 With Tom Holland in \u2018Spider-Man\u2019 and \u2018The Odyssey,\u2019 and Why Punisher Is Peter Parker\u2019s \u2018Cautionary Tale\u2019<\/a><\/p>\n<p>\n\t\u201cHe is singing \u2018Baba Yetu\u2019 day and night. It\u2019s like insane,\u201d Meier tells <em>Variety<\/em>, noting the preschooler hasn\u2019t actually played the turn-based strategy his grandfather is famous for, but is very familiar with its theme song. \u201cI\u2019m getting these videos of him singing \u2018Baba Yetu\u2019 along with the recording.\u201d<\/p>\n<p>\n\tWhile obviously a personal anecdote, Meier says it\u2019s not far from what he\u2019s heard from \u201cCiv\u201d players about how they are now interacting with the Firaxis-developed franchise more than three decades after the initial game\u2019s release. <\/p>\n<p>\n\t\u201cWhat I\u2019ve seen more recently is this intergenerational connection,\u201d Meier says. \u201cI\u2019ll talk to a parent and they\u2019ll say, I introduced my daughter or son to \u2018Civ,\u2019 and now we play together, and now they want to play. And it\u2019s a community and we listen to them. We update the game with their ideas. We listen to their feedback. We expand the game as time goes on.\u201d<\/p>\n<p>\n\t\u201cCivilization\u201d is coming up on its 35th anniversary this September, just a few months after the Meier-founded video game studio, 2K\u2019s Firaxis, celebrated its 30th birthday. And for a midsized developer, that\u2019s quite an impressive run, especially given the fact it has remained largely focused on turned-based strategy games, including \u201cCivilization\u201d and \u201cXCOM.\u201d<\/p>\n<p>\n\t\u201cWe\u2019re kind of established in a way that many companies are not, and that\u2019s a responsibility,\u201d Meier says. \u201cBut that\u2019s a wonderful place to be where people will say, yeah, I\u2019ll take a look at that next game because I\u2019ve enjoyed some of your games in the past. So what\u2019s a little bit unique about Firaxis is the longevity of the company. The 30 years that we talk about \u2014 some people have been playing our games for 30 years, and that\u2019s a real gift that we get to take advantage of.\u2019\u201d<\/p>\n<p>\n\tFiraxis president and studio head Heather Hazen, who joined the company nearly six years ago, says the developer is in a unique position in a very crowded gaming industry, as it is often its own competition.<\/p>\n<p>\n\t\u201cThe benefit that we have in the \u2018Civilization\u2019 ecosystem is that \u2018Civ 6\u2019 is the biggest competitor to \u2018Civ 7.\u2019 And it\u2019s funny because you\u2019re like, \u2018Wow, is that a benefit? Is that a tough situation to be in?\u2019 And the truth is, we want our fans to be playing \u2018Civilization,\u2019 regardless of which installment it is,\u201d Hazen says. \u201cSo we do think about \u2018Civilization\u2019 as an ecosystem. How can you play \u2018Civ\u2019 when you have 30 minutes versus 30 hours?\u201d<\/p>\n<p>\n\tThis leads the Firaxis team to the question they faced just a few years ago when they were coming off \u201cCivilization 6\u201d and preparing to launch \u201cCivilization 7,\u201d which debuted in 2025.<\/p>\n<p>\n\t\u201cWe talk about those things a lot: when do we divest or stop working on a \u2018Civ\u2019 game? The answer to that is, whenever our fans tell us they want something else,\u201d Hazen says. \u201cWe still have people that say \u2018Civ 5\u2019 is their favorite game and are installing that game, and \u2018Civ 6\u2019 is their favorite and installing that game. So I think we need to do a better job as game developers to make it easy for our fans to transition between their favorite \u2018Civ\u2019 experience. And we haven\u2019t quite nailed that ecosystem effect yet, but it\u2019s a thing that we talk a lot about.\u201d<\/p>\n<p>\n\tMeier says the rule of thumb for when Firaxis decides to make a new version of \u201cCiv\u201d is \u201ceach iteration had something interesting that really justified it being the next version.\u201d<\/p>\n<p>\n\t\u201cThere are usually 5-6-7-year intervals where we build upon the current game with additional civilizations and leaders and different ways of playing in scenarios and all that kind of stuff,\u201d Meier says. \u201cSo there\u2019s a cadence, but it\u2019s a cadence that has a certain logic to it.\u201d<\/p>\n<p>\n\tFiraxis recently launched, \u201cTest of Time,\u201d a major update to \u201cCivilization 7\u2033 following some negative fan feedback about changes made in the new game, including its \u201cAges\u201d system. And Firaxis made sure this update only came out after three rounds of public play testing.<\/p>\n<p>\n\t\u201cThe Ages system was controversial, and so we wanted to hear from fans about what was or wasn\u2019t working in that system, and how we might adapt it to really deliver that sense of continuity and agency that players were used to in \u2018Civ,\u2019\u201d Hazen says. \u201cAnd I think we struck a really great balance with the changes that we made to Ages through the \u2018Test of Time\u2019 update.\u201d<\/p>\n<p>Read more <a href=\"https:\/\/relocationobserver.com\/?p=5283\">Benny Safdie\u2019s \u2018Lizard Music\u2019 With Dwayne Johnson Adds Newcomer Arya Parvathi (EXCLUSIVE)<\/a><\/p>\n<p>\n\tMeier says the \u201cCivilization\u201d team has been used to pivoting game features since before the original debuted in 1991. That project started out as a very different title than the turned-based strategy game fans know today. In fact, it wasn\u2019t turn-based when Meier, who had at that time just released \u201cRailroad Tycoon,\u201d first started on the concept with design partner Bruce Shelley.<\/p>\n<p>\n\t\u201cOne of the ironies is \u2018Civ\u2019 is now known as a classic turn-based game,\u201d Meier says. \u201cThe original prototype was not turn-based; it was much more \u2018SimCity\u2019-ish, where you would zone areas. In this country, I wanted to be agriculture, and then you\u2019d watch that happen. And then you go over here in this country, maybe they\u2019re into production. It was very much hands off the way \u2018SimCity\u2019 is; you watch things. But about halfway through, we made the change to turn-based and actually moving things around and having to really pay attention to what you\u2019re doing, and all of a sudden, your brain is totally engaged in terms of, what should I do next? What\u2019s going to happen if I do this? And that really clicked, that whole idea of turn based where you get to make all important decisions and you have plenty of time.\u201d<\/p>\n<p>\n\tUpon the game\u2019s release, the turn-based style went over great \u2014 but the initial lineup of 14 playable civilizations, including the Americans, Aztecs and Babylonians, left much to be desired by the rest of the world\u2019s players.<\/p>\n<p>\n\t\u201cWhen we first made \u2018Civ,\u2019 we had no idea how seriously people would take it,\u201d Meier says. \u201cI mean, we got letters from Canadians like, \u2018Why aren\u2019t the Canadians in the game? Canadians are just as important as these people.\u2019 And it\u2019s like, oh, we weren\u2019t trying to you define all the rubrics of history, this was just supposed to be a fun game. But we did gradually realize over time that there was this educational aspect of it, where people were learning about countries, about leaders, about history, and we needed to be a little more responsible about how we how we approached that. And there were communities that were underserved and countries that weren\u2019t in the game that should be in the game, and there were concepts that weren\u2019t in the game that we needed to add.\u201d<\/p>\n<p>\n\tFor that, Meier says \u201cmea culpa.\u201d<\/p>\n<p>\n\t\u201cWe made the original game in a year with three people, so there\u2019s only so much we can do then,\u201d Meier says. \u201cBut as the game has progressed, we\u2019ve had the resources to add additional civilizations. And \u2018Civ 7\u2019 has done a lot with the Shawnee civilization, for example, and adding different leaders and a lot more diversity and inclusivity with all the different things that we can do now. Also, in terms of gameplay, the original was a little bit tilted toward the military, but now you can be peaceful, you can be scientific, you can be cultural, you can follow different paths. So, part of it is trying to be a little more responsible about the messages that the game gives you, and also be more inclusive. But I will say that global warming was part of the original \u2018Civ 1,\u2019 and I\u2019m pretty proud of that.\u201d<\/p>\n<p>\n\tThe \u201cCivilization\u201d and \u201cXCOM\u201d franchises remain the core of Firaxis\u2019 business, but Hazen says the team is continuing to grow along with those IPs and figure out what they will become over the next 30 years.<\/p>\n<p>\n\t\u201cI think every game studio is going through an evolution now, especially given what we\u2019ve seen happening industrywide over the last several years,\u201d Hazen says. \u201cAnd to have a studio that has a franchise like \u2018Civ\u2019 and a franchise like \u2018XCOM\u2019 to be able to build upon and continue to grow is just such an awesome opportunity for any studio. To be in a place where you\u2019ve got 30 years of legacy that is the backbone of where you\u2019re going for the future feels more stable than I\u2019ve had the pleasure of experiencing in my 20-some-plus years in game development.\u201d<\/p>\n<p>\n\tAnd what the future looks like is uncertain, even the \u201cCivilization\u201d builder himself.<\/p>\n<p>\n\t\u201cWhen I finished \u2018Civ 1,\u2019 as it\u2019s now known, I thought it was done. I don\u2019t have any more ideas. I put them all in this game,\u201d Meier says. \u201cAnd what\u2019s been true over the years is each \u2018Civ\u2019 game has been really led by a different designer. Because once you do a \u2018Civ\u2019 game, your brain is fried and you\u2019ve done everything you can. So I finished \u2018Civ 1,\u2019 and I thought, that\u2019s good!\u201d<\/p>\n<p>\n\tMeier\u2019s next project was the 1994 music-generating game \u201cC.P.U. Bach.\u201d <\/p>\n<p>\n\t\u201cI want nothing to do with strategy, I want to do a music game \u2014 but then [\u2018Civilization 2\u2019 designer] Brian Reynolds came along and said, \u2018I\u2019ve got these ideas for a new \u201cCiv\u201d game. It should be done in Windows,\u2019\u201d Meier says. \u201cWow, this Windows thing \u2014 you can actually change the size of the screen. OK, Brian, you go. And [he said], \u2018I think it should be moddable.\u2019 Moddable? Wait a minute, my game is perfect. There\u2019s no reason to do a mod. He was right, and I was wrong. But that whole question of what does the next \u2018Civ\u2019 look like is a very interesting one.\u201d<\/p>\n<p>\n\tWhat Meier does know about \u201cCivilization 8\u2033 is it should follow Firaxis\u2019 internal \u201c1\/3, 1\/3, 1\/3\u2033 rule that they\u2019ve used to make the franchise\u2019s many sequels so far.<\/p>\n<p>\n\t\u201cIt should be one-third just a classic mechanic, one-third improved versions of the things that we did last time, and one-third new stuff,\u201d Meier says. \u201cThat\u2019s kind of guided how we go from iteration to iteration. Once that one-third new bucket is filled up, we\u2019ve got some good ideas that we\u2019d like to try that we can\u2019t really fit into the current version. So it might be time to do the next version. And each one has had some interesting worthwhile; upgrades or changes that have intrigued people. At one point, we went from squares to hexes. It doesn\u2019t sound that exciting, but it was really really interesting.\u201d<\/p>\n<p>Read more <a href=\"https:\/\/relocationobserver.com\/?p=5281\">Sam Fender and Olivia Dean\u2019s \u2018Rein Me In\u2019 Becomes the U.K.\u2019s Longest-Running No. 1 Single of All Time<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Sid Meier and Firaxis president on 35th anniversary of \u201cCivilization\u201d franchise.<\/p>\n","protected":false},"author":1,"featured_media":5286,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[293],"tags":[4179,4180,4181],"class_list":["post-5287","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","tag-civilization","tag-firaxis","tag-sid-meier"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>As \u2018Civilization\u2019 Turns 35, Creator Sid Meier and Firaxis President Look Ahead to a New Ages for 2K Studio\u2019s Franchises - 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